Noah Petherbridge
3 years ago
10 changed files with 170 additions and 61 deletions
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title: "Sketchy Maze v0.8.0 Released" |
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date: 2021-09-04T13:11:14-07:00 |
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draft: false |
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--- |
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A new version of _Sketchy Maze_ is released today that brings several |
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new features, new doodads and new levels! |
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Grab the latest version on the [Download](/download) page! |
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Some highlights of the new release include: |
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## Doodad Editor Improvements |
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Using only in-game tools, it is now fully possible to create custom |
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doodads (including multiple frames of animation), attach and manage |
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their JavaScript sources, and there are a few built-in "generic scripts" |
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to give simple behaviors to your custom doodads all without _you_ |
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needing to worry at all about writing any JavaScript code! |
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For example, you can create your own "hazard doodad" that kills the |
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player on contact (acting like fire pixels) by selecting the |
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"Generic Fire" script. |
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![](/images/v0.8.0-scripts.png) |
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## All Characters are Playable! |
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In this release you can set up a custom level so that you play as a |
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different character instead of the Boy! |
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To set this up, drag a Start Flag and another doodad of your choice |
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into your level, and connect them together using the Link Tool. When |
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the level starts, you will play _as_ that doodad! |
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All of the built-in creatures are fully supported (including the Bird, |
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Azulians, and the Thief). The Bird can travel freely without being |
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affected by gravity. You can play as non-creature doodads, too, |
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sometimes with strange effects. Play as the Anvil and you can kill |
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mobile doodads by "jumping" onto them! |
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Only mobile doodads tend to collide with most things such as Doors |
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and Trapdoors, and only mobile doodads can activate Buttons and |
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Switches. |
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## New Doodads & Levels |
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The new doodads in this release include: |
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* The **Thief** is a character which can steal items out of the inventory |
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of other characters. She does not steal items from other Thieves, |
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except if she is the player character. |
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* The **Anvil** is affected by gravity and becomes dangerous to all |
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mobile doodads when it is falling. When _not_ falling, the doodad |
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is completely harmless and has no solid collision hitbox. |
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* The **Electric Trapdoor** is a horizontal version of the Electric Door |
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which can open and close when activated by a Button or Switch. |
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* The **Checkpoint Flag** remembers your position in a level. When you |
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die to fire pixels or Anvils, instead of restarting the level from the |
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beginning you can teleport back to your last checkpoint and carry on! |
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See the [full list of built-in doodads](/guidebook/doodads.html) in the |
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Guidebook! |
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Two new built-in levels are added: |
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* **Castle.level:** introduces the Thief and other new doodads. |
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* **Thief 1.level:** play _as_ the Thief and steal Small Keys from |
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the Azulians to complete the level. |
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## More Changes & Download Link |
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See the [changelog](/guidebook/changes.html) for complete details and |
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head over to the [Download](/download) page to grab the latest release |
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for Linux, macOS and Windows. |
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 108 KiB |
After Width: | Height: | Size: 90 KiB |
After Width: | Height: | Size: 52 KiB |
After Width: | Height: | Size: 87 KiB |
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