diff --git a/config.toml b/config.toml index c1e47a9..dd666bc 100644 --- a/config.toml +++ b/config.toml @@ -13,28 +13,32 @@ theme = "notebook" name = "About" url = "/about" weight = 2 - [[menu.main]] - name = "FAQ" - url = "/faq" - weight = 3 [[menu.main]] name = "Download" url = "/download" + weight = 3 + [[menu.main]] + name = "FAQ" + url = "/faq" weight = 4 + [[menu.main]] + name = "Docs" + url = "/guidebook/" + weight = 5 [[menu.main]] name = "Register" url = "/register" - weight = 5 + weight = 6 [[menu.main]] - name = "Posts" + name = "Blog" pre = "pen-tool" url = "/posts/" - weight = 6 - [[menu.main]] - name = "Tags" - pre = "tag" - url = "/tags/" weight = 7 +# [[menu.main]] +# name = "Tags" +# pre = "tag" +# url = "/tags/" +# weight = 7 [markup] [markup.highlight] diff --git a/content/about.md b/content/about.md index 22eaf94..02df131 100644 --- a/content/about.md +++ b/content/about.md @@ -4,35 +4,35 @@ draft: false --- _Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn maps -on paper. - -![Screenshot of the level editor](/images/lava.png) - -You can draw your own custom maps, freehand or with some basic drawing tools, -and then drag and drop some "[doodads](/guidebook/doodads.html)" such as Buttons, -Keys and Doors onto your map to spice it up. You can use any colors you want, -and say which colors should be solid and which are fire, and draw anything you -want. Make your level a castle or a cave, your imagination is the limit! - -If the built-in doodads aren't enough, you can also make your own! There's -[documentation in the Guidebook](/guidebook/custom-doodads/index.html) how to -make a custom doodad, and there (will be) some example doodads you can build -[here](https://code.sketchymaze.com/declassified/doodads). - -This game is still in **alpha release mode** and it has a few major features -still to add. +on paper. You can draw your own custom levels and make them look +like anything you want. Draw a castle or a cave, and you decide which colors are +solid or which are fire, and drag-and-drop some +"[doodads](/guidebook/doodads.html)" such as Buttons, Keys and Doors to spice +it up. + +![Gameplay screenshot.](/images/v0.8.0-gameplay.png) + +Oh, and those doodads? You can make your own, too, and program them in JavaScript +to do whatever you want. See some +[example doodads](https://code.sketchymaze.com/declassified/doodads) or you +can learn from the game's built-in scripts. Without needing to even _look_ at +any JavaScript, you can create doodads in-game which have your choice of _basic_ +generic script behaviour: to create a "fire" hazard, a solid hitbox, behave as +an Anvil, and so on. See +[Creating Custom Doodads](/guidebook/custom-doodads/index.html) for details. # Inspiration -I'm a 90's kid, and when I was growing up in the era of 2D platformer games like -_Sonic the Hedgehog_ and _Super Mario Bros._, I became interested in level design -and would draw my own 'mazes' on paper of a side scrolling platformer type game. -I would borrow ideas from _all_ sorts of videogames I liked, and draw in some -buttons which open a door clear across the level (and I'd draw a little dotted -line connecting the two so I don't forget), draw some trapdoors and lava pits -and slippery slopes and such, and then "play" through the level with my -imagination. I'd show my mazes to others and walk them through how it all -plays out. +When I was a kid growing up in the 1990's, in the era of the Sega Genesys and +Super Nintendo, and with the proliferation of 2D platform games like +_Sonic the Hedgehog_ and _Super Mario Bros._, I used to enjoy drawing my own +custom level ideas with paper and pencil and then "play" them with my imagination. + +I'd usually draw a side-view, 2D platformer type of maze; and draw in some locked +doors and keys, buttons, breakable floors, spikes, and so on as you would expect +to find in any platformer game. Then I'd imagine a character working their way +through the maze, or I'd walk it through with anybody who would listen and describe +how the level plays out. When you're just drawing with a pen and paper, the maze can be anything you want. You can draw a castle or a cave, place little gizmos and traps throughout the @@ -41,7 +41,7 @@ player? Or do you want to decorate the tops of "bloody" spikes with red? Either way, the 'fire' attribute on that color will do the job and you can draw whatever shape you want for your level hazards. -![Palette editor](https://www.sketchymaze.com/guidebook/images/palette.png) +![Palette editor](/images/palette.png) # _Sketchy Maze_ is a "Forever Project" @@ -56,15 +56,24 @@ _Sketchy Maze._ Over time, I realized that I don't actually want to build on and add features to, more of a game "platform," something long-term like Minecraft. -This page describes the initial set of features planned for the 1.0 and some -ideas I have kicking around further down the road if all goes well. - -# Mod Friendly +# Custom Content Encouraged While the game ships with a [handful of built-in doodads](/guidebook/doodads.html) to spice up your level, you can also create your own and program them to do whatever you want, with JavaScript! +I want to see what sorts of creative things people can come up with. While the +_theme_ of Sketchy Maze is "hand-drawn maps on paper", the engine is actually +quite flexible and you can create full-color pixel art levels. The +[`doodad` tool](/guidebook/doodad-tool.html) can convert PNG images into levels +and it is not difficult to adapt full-color pixel art maps into playable levels +for this game. + +See the [example doodads](https://code.sketchymaze.com/declassified/doodads) +where there will be example custom doodads that behave like some of the game's +built-in ones. The [JavaScript API](/guidebook/custom-doodads/scripts.html) +is documented in the [Guidebook](/guidebook/) that comes with the game. + # See Also For more information about _Sketchy Maze_, please see the following links: diff --git a/content/download.md b/content/download.md index 5de6465..98192ea 100644 --- a/content/download.md +++ b/content/download.md @@ -3,7 +3,7 @@ title: "Download" draft: false toc: true --- -# Latest Release: v0.7.2 (July 19, 2021) +# Latest Release: v0.8.0 (September 4, 2021) [Change History](/guidebook/changes.html) @@ -16,7 +16,7 @@ start the game. **Note:** I do not yet have a code signing certificate for the Windows release, so you may need to click through the "Unknown Publisher" dialog. -* **64-bit:** [sketchymaze-0.7.2-windows-64bit.zip](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-windows-64bit.zip) (23 MB) +* **64-bit:** [sketchymaze-0.8.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.8.0/sketchymaze-0.8.0-windows-64bit.zip) (23 MB) [Let me know](https://www.kirsle.net/contact) if there is demand for a 32-bit Windows build of this game. @@ -35,8 +35,8 @@ you're expected to know how to run apps from unverified developers. See [Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0) how to do this for your version of macOS. -* **Intel 64-bit App:** [sketchymaze-0.7.2-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-macOS-x64.dmg) (32 MB) -* **Zip file for Intel Macs:** [sketchymaze-0.7.2-macos-x64.zip](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-macos-x64.zip) (22 MB) +* **Intel 64-bit App:** [sketchymaze-0.8.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.8.0/sketchymaze-0.8.0-macOS-x64.dmg) (32 MB) +* **Zip file for Intel Macs:** [sketchymaze-0.8.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.8.0/sketchymaze-0.8.0-macos-x64.zip) (22 MB) --- @@ -48,7 +48,7 @@ The easiest cross-distro way to download _Sketchy Maze_ is via [Flatpak](https:/ which is well supported on most popular Linux distributions including Fedora, Ubuntu, Debian and others. -* **64-bit:** [sketchymaze-0.7.2.flatpak](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2.flatpak) (13.1 MB) +* **64-bit:** [sketchymaze-0.8.0.flatpak](https://download.sketchymaze.com/release/v0.8.0/sketchymaze-0.8.0.flatpak) (13.1 MB) There is not a Flatpak repository for this game yet; inclusion on [Flathub](https://flathub.org/) or a custom Flatpak repository for easier @@ -59,10 +59,10 @@ To install the Flatpak manually: ```bash # Download the .flatpak package. NOTE: it's distributed as a stand-alone app # for now, a flatpak repo will be added at some point. -$ wget https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2.flatpak +$ wget https://download.sketchymaze.com/release/v0.8.0/sketchymaze-0.8.0.flatpak # Install the .flatpak package. -$ flatpak install --user sketchymaze-0.7.2.flatpak +$ flatpak install --user sketchymaze-0.8.0.flatpak # Run it. There should also be a standard app launcher in your menu. $ flatpak run com.sketchymaze.Doodle @@ -70,11 +70,11 @@ $ flatpak run com.sketchymaze.Doodle ### Fedora (.rpm) -* **64-bit:** [sketchy-maze-0.7.2-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.7.2/sketchy-maze-0.7.2-1.x86_64.rpm) (21 MB) +* **64-bit:** [sketchy-maze-0.8.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.8.0/sketchy-maze-0.8.0-1.x86_64.rpm) (21 MB) ### Ubuntu & Debian (.deb) -* **64-bit:** [sketchy-maze_0.7.2_amd64.deb](https://download.sketchymaze.com/release/v0.7.2/sketchy-maze_0.7.2_amd64.deb) (21 MB) +* **64-bit:** [sketchy-maze_0.8.0_amd64.deb](https://download.sketchymaze.com/release/v0.8.0/sketchy-maze_0.8.0_amd64.deb) (21 MB) ### Tarball @@ -83,8 +83,8 @@ anywhere and run. The binary is built on a modern Fedora system and _hopefully_ should run as-is on other modern GNU/Linux systems, but sometimes shared library versions of SDL2 may not match your computer. -* **64-bit:** [sketchymaze-0.7.2-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-linux-64bit.tar.gz) -* **ARM aarch64:** ~~[sketchymaze-0.7.2-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-linux-aarch64.tar.gz)~~ +* **64-bit:** [sketchymaze-0.8.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.8.0/sketchymaze-0.8.0-linux-64bit.tar.gz) +* **ARM aarch64:** [sketchymaze-0.8.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.8.0/sketchymaze-0.8.0-linux-aarch64.tar.gz) For the daring, Sketchy Maze _almost_ works on the Pinephone. Try the aarch64 version of the tarball, built on Mobian on Pinephone. @@ -93,6 +93,21 @@ version of the tarball, built on Mobian on Pinephone. # Previous Releases +## v0.7.2 (July 19, 2021) + +* Windows: + * 64-bit: [sketchymaze-0.7.2-windows-64bit.zip](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-windows-64bit.zip) (23 MB) +* Mac OS (Intel): + * Sketchy Maze.app: [sketchymaze-0.7.2-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-macOS-x64.dmg) (32 MB) + * Zip file: [sketchymaze-0.7.2-macOS-x64.zip](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-macos-x64.zip) (22 MB) +* Linux (64-bit Intel and AMD PCs) + * Flatpak (manual install): [sketchymaze-0.7.2.flatpak](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2.flatpak) (13 MB) + * .rpm (Fedora-likes): [sketchy-maze-0.7.2-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.7.2/sketchy-maze-0.7.2-1.x86_64.rpm) (21 MB) + * .deb (Debian and Ubuntu): [sketchy-maze_0.7.2_amd64.deb](https://download.sketchymaze.com/release/v0.7.2/sketchy-maze_0.7.2_amd64.deb) (21 MB) + * Tarball: [sketchymaze-0.7.2-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-linux-64bit.tar.gz) +* Linux (64-bit ARM, like the Pinephone or raspberry pi): + * Tarball: ~~[sketchymaze-0.7.2-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.7.2/sketchymaze-0.7.2-linux-aarch64.tar.gz)~~ + ## v0.7.1 (July 11, 2021) * Windows: diff --git a/content/faq.md b/content/faq.md index 04ee124..2335700 100644 --- a/content/faq.md +++ b/content/faq.md @@ -51,10 +51,16 @@ version of the game is expected to include a proper set of single player levels that can simply be _played_ so you don't even need to draw your own level if you're not feeling creative. -Eventually, players will be able to embed custom doodads _inside_ of their -level file, for easy sharing with others: you can just download and play -the level and all of its custom content came baked-in, so no need to worry -about having a common set of custom doodads installed! +You can also create some useful custom doodads in-game by selecting from a +"generic script" to drive its behavior. For example, you could draw a "spikes" +doodad and choose the "Generic Fire" script and it will act as a hazard to +the player in-game: "Watch out for spikes!" + +You can use these generic scripts as a base and program your own logic and +behavior in JavaScript. There are some +[full example doodads](https://code.sketchymaze.com/declassified/doodads) +that you can learn from as well for creating your own custom Warp Doors +or playable characters. ## The user interface is ugly! @@ -81,7 +87,7 @@ Yes! While the game is in beta, all releases are **100% free and fully functional.** After the game reaches "1.0" it will have a free version and a paid one -which unlocks additional modding capabilities, like the ability to use +which unlocks additional modding capabilities, like the ability to embed custom doodads in your levels. I like Minecraft's model of "buy the game once, free updates forever" and will do similar. @@ -128,7 +134,7 @@ until registered as a paid version, with either of these options: But I would most aim for the first option to always be available: buy the game once, get a proof file that you can keep forever and upgrade to the full version of the game. That way even if I get hit by a bus or you lose -your Steam account, the game can still be played. +your Steam account, the game can still be played to its full potential. ## What about piracy? diff --git a/content/posts/release-v0.8.0.md b/content/posts/release-v0.8.0.md new file mode 100644 index 0000000..44ed2ce --- /dev/null +++ b/content/posts/release-v0.8.0.md @@ -0,0 +1,75 @@ +--- +title: "Sketchy Maze v0.8.0 Released" +date: 2021-09-04T13:11:14-07:00 +draft: false +--- +A new version of _Sketchy Maze_ is released today that brings several +new features, new doodads and new levels! + +Grab the latest version on the [Download](/download) page! + +Some highlights of the new release include: + +## Doodad Editor Improvements + +Using only in-game tools, it is now fully possible to create custom +doodads (including multiple frames of animation), attach and manage +their JavaScript sources, and there are a few built-in "generic scripts" +to give simple behaviors to your custom doodads all without _you_ +needing to worry at all about writing any JavaScript code! + +For example, you can create your own "hazard doodad" that kills the +player on contact (acting like fire pixels) by selecting the +"Generic Fire" script. + +![](/images/v0.8.0-scripts.png) + +## All Characters are Playable! + +In this release you can set up a custom level so that you play as a +different character instead of the Boy! + +To set this up, drag a Start Flag and another doodad of your choice +into your level, and connect them together using the Link Tool. When +the level starts, you will play _as_ that doodad! + +All of the built-in creatures are fully supported (including the Bird, +Azulians, and the Thief). The Bird can travel freely without being +affected by gravity. You can play as non-creature doodads, too, +sometimes with strange effects. Play as the Anvil and you can kill +mobile doodads by "jumping" onto them! + +Only mobile doodads tend to collide with most things such as Doors +and Trapdoors, and only mobile doodads can activate Buttons and +Switches. + +## New Doodads & Levels + +The new doodads in this release include: + +* The **Thief** is a character which can steal items out of the inventory + of other characters. She does not steal items from other Thieves, + except if she is the player character. +* The **Anvil** is affected by gravity and becomes dangerous to all + mobile doodads when it is falling. When _not_ falling, the doodad + is completely harmless and has no solid collision hitbox. +* The **Electric Trapdoor** is a horizontal version of the Electric Door + which can open and close when activated by a Button or Switch. +* The **Checkpoint Flag** remembers your position in a level. When you + die to fire pixels or Anvils, instead of restarting the level from the + beginning you can teleport back to your last checkpoint and carry on! + +See the [full list of built-in doodads](/guidebook/doodads.html) in the +Guidebook! + +Two new built-in levels are added: + +* **Castle.level:** introduces the Thief and other new doodads. +* **Thief 1.level:** play _as_ the Thief and steal Small Keys from + the Azulians to complete the level. + +## More Changes & Download Link + +See the [changelog](/guidebook/changes.html) for complete details and +head over to the [Download](/download) page to grab the latest release +for Linux, macOS and Windows. \ No newline at end of file diff --git a/static/images/palette.png b/static/images/palette.png index 63d258a..e11965e 100644 Binary files a/static/images/palette.png and b/static/images/palette.png differ diff --git a/static/images/v0.8.0-gameplay.png b/static/images/v0.8.0-gameplay.png new file mode 100644 index 0000000..5319fd3 Binary files /dev/null and b/static/images/v0.8.0-gameplay.png differ diff --git a/static/images/v0.8.0-scripts.png b/static/images/v0.8.0-scripts.png new file mode 100644 index 0000000..0a90308 Binary files /dev/null and b/static/images/v0.8.0-scripts.png differ diff --git a/static/images/v0.8.0-title.png b/static/images/v0.8.0-title.png new file mode 100644 index 0000000..c3d77cd Binary files /dev/null and b/static/images/v0.8.0-title.png differ diff --git a/themes/notebook/layouts/index.html b/themes/notebook/layouts/index.html index 5c33377..9130514 100644 --- a/themes/notebook/layouts/index.html +++ b/themes/notebook/layouts/index.html @@ -12,7 +12,7 @@
- +
@@ -27,7 +27,7 @@