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---
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title: "Features"
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draft: false
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---
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The following are the game's **current** features and its **planned** features
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before the game leaves "alpha" status. There is a list of crucial "1.0" features
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and some ideas for where I may take this game further down the road. I plan on
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making this game my "forever project" and keep adding to it and releasing
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updates for as long as I find it interesting.
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![Screenshot of the level editor](/images/floor-is-lava.png)
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# "1.0" Features
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The expected feature list for the "1.0" version of the game, and how
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far along I am. The general idea of what "1.0" will look like is that it
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will have these features:
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* **Single Player Campaigns:**
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* The game would come with at least one single-player campaign of built-in
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levels which are completed in sequence.
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* The free (shareware) version gets at least one campaign available to play.
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* The full version unlocks additional campaigns/chapters.
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* **Level Editor & Custom Levels:**
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* A fully featured level and doodad editor is included, with all the tools
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needed to create custom content.
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* Custom doodads can be created or downloaded manually (and placed in the right
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game folder), and can be used in custom levels.
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* **Full Version Extras:**
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* The [full version](/register/) adds extra qualify-of-life improvements in
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support of custom user content, to make it easier to share custom levels
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which use custom doodads.
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* "Publish" a .level file which _embeds_ all of its custom doodads _inside_ the
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level data, so that it "just plays" on someone else's computer, if they also
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have the full version of the game.
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* [In the future](#future) there may be in-game features to upload and download
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custom levels and doodads online, for full versions of the game only.
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Some details of features and current progress towards the 1.0 release:
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* **Single Player:**
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* [ ] Campaigns system to define one or more series of levels.
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* [ ] One chapter of built-in levels. May be a small set at first, but free
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updates can bring more levels.
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* **Level Features:**
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* [x] Set of built-in wallpaper images of paper-themed level backgrounds.
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* [x] User can pick a custom wallpaper image which attaches to the level file.
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* [x] Page Types:
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* [x] Bounded: a limited size sheet of paper with a top and left margin.
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* [x] No Negative Space: a sheet of paper with infinite room to grow.
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* [x] Unbounded: an "infinite" sheet of paper with room to grow in all directions.
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* [ ] Bordered: a bounded sheet of paper with decorations wrapping around
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all four edges.
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* [ ] Player can configure the limits of bounded levels.
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* [x] Patterns for your level colors to give them textures like pencil graphite
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or marker when drawn onto your level.
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* [x] User can "publish" their level with custom doodads attached to it, for
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easy sharing with others ([full version only](/register/))
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* **Level Editor:**
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* [x] Easily switch between Play Mode and Edit Mode to test your level.
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* [x] Draw your own pixels anywhere you want.
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* [x] Basic Drawing Tools: Pencil, Line, Rectangle, Ellipse, Eraser
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* [x] Undo/Redo
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* [ ] Zoom In/Out ([--experimental](/guidebook/experimental.html))
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* [x] Editable Palette to add and modify colors and their properties.
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* **Wallpaper Themes:**
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* [x] Notebook: standard blue ruled notebook paper.
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* [x] Blueprint: dark blueprint paper.
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* [x] Legal pad: yellow legal pad with blue and red lines.
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* [ ] Blank sheet: a texture of a blank white sheet of paper.
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* [ ] Grid paper: a white page with grid pattern.
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* [x] Pure white: just a solid white background with no texture.
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* [ ] Placemat: a wavy pattern meant to decorate all four sides of a
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Bordered map.
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* [ ] Custom Wallpaper: users will be able to bundle a custom
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wallpaper texture inside their level file.
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* **Doodad Editor:**
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* [x] Fully create all artwork (multiple frames) using in-game tools
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* [ ] Attach and manage JavaScript source to the doodad in-game
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(note: external code editor for _writing_ the JS will be used)
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* **Custom Content and Mod Support:**
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* [x] All tools included to create custom levels and doodads and share custom
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creations with other players.
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# Future
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Some ideas I have for where the game can go after "1.0":
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* Online services in-game for sharing levels and doodads with others.
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* For full versions of the game.
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* Players would be able to log on, browse levels and doodads uploaded by other
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players, and easily download and play them.
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* Multiplayer features:
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* Two-player level gameplay mode. (Possibly more than two players).
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* Multiplayer collaboration for the Level Editor?
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* Ability to play _and_ edit a level both in real time?
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* Mobile ports of the game (Android, Pinephone)
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* There is an example [Go SDL2 Android app](https://github.com/veandco/go-sdl2-examples/tree/master/examples/android)
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so getting an Android build may not be too difficult.
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* The game already "kinda works" on the Pine64 Pinephone running GNU/Linux.
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That device will be used to develop/test more touch-friendly user interfaces
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for the game ahead of any effort being put into Android.
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* Don't hold your breath for iOS support.
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