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title: "Features"
draft: false
---
The following are the game's **current** features and its **planned** features
3 years ago
before the game leaves "alpha" status. There is a list of crucial "1.0" features
and some ideas for where I may take this game further down the road. I plan on
making this game my "forever project" and keep adding to it and releasing
updates for as long as I find it interesting.
![Screenshot of the level editor](/images/floor-is-lava.png)
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# "1.0" Features
The expected feature list for the "1.0" version of the game, and how
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far along I am. The general idea of what "1.0" will look like is that it
will have these features:
* **Single Player Campaigns:**
* The game would come with at least one single-player campaign of built-in
levels which are completed in sequence.
* The free (shareware) version gets at least one campaign available to play.
* The full version unlocks additional campaigns/chapters.
* **Level Editor & Custom Levels:**
* A fully featured level and doodad editor is included, with all the tools
needed to create custom content.
* Custom doodads can be created or downloaded manually (and placed in the right
game folder), and can be used in custom levels.
* **Full Version Extras:**
* The [full version](/register/) adds extra qualify-of-life improvements in
support of custom user content, to make it easier to share custom levels
which use custom doodads.
* "Publish" a .level file which _embeds_ all of its custom doodads _inside_ the
level data, so that it "just plays" on someone else's computer, if they also
have the full version of the game.
* [In the future](#future) there may be in-game features to upload and download
custom levels and doodads online, for full versions of the game only.
Some details of features and current progress towards the 1.0 release:
* **Single Player:**
* [ ] Campaigns system to define one or more series of levels.
* [ ] One chapter of built-in levels. May be a small set at first, but free
updates can bring more levels.
* **Level Features:**
* [x] Set of built-in wallpaper images of paper-themed level backgrounds.
* [x] User can pick a custom wallpaper image which attaches to the level file.
* [x] Page Types:
* [x] Bounded: a limited size sheet of paper with a top and left margin.
* [x] No Negative Space: a sheet of paper with infinite room to grow.
* [x] Unbounded: an "infinite" sheet of paper with room to grow in all directions.
* [ ] Bordered: a bounded sheet of paper with decorations wrapping around
all four edges.
* [ ] Player can configure the limits of bounded levels.
* [x] Patterns for your level colors to give them textures like pencil graphite
or marker when drawn onto your level.
* [x] User can "publish" their level with custom doodads attached to it, for
easy sharing with others ([full version only](/register/))
* **Level Editor:**
* [x] Easily switch between Play Mode and Edit Mode to test your level.
* [x] Draw your own pixels anywhere you want.
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* [x] Basic Drawing Tools: Pencil, Line, Rectangle, Ellipse, Eraser
* [x] Undo/Redo
* [ ] Zoom In/Out ([--experimental](/guidebook/experimental.html))
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* [x] Editable Palette to add and modify colors and their properties.
* **Wallpaper Themes:**
* [x] Notebook: standard blue ruled notebook paper.
* [x] Blueprint: dark blueprint paper.
* [x] Legal pad: yellow legal pad with blue and red lines.
* [ ] Blank sheet: a texture of a blank white sheet of paper.
* [ ] Grid paper: a white page with grid pattern.
* [x] Pure white: just a solid white background with no texture.
* [ ] Placemat: a wavy pattern meant to decorate all four sides of a
Bordered map.
* [ ] Custom Wallpaper: users will be able to bundle a custom
wallpaper texture inside their level file.
* **Doodad Editor:**
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* [x] Fully create all artwork (multiple frames) using in-game tools
* [ ] Attach and manage JavaScript source to the doodad in-game
(note: external code editor for _writing_ the JS will be used)
* **Custom Content and Mod Support:**
* [x] All tools included to create custom levels and doodads and share custom
creations with other players.
# Future
Some ideas I have for where the game can go after "1.0":
* Online services in-game for sharing levels and doodads with others.
* For full versions of the game.
* Players would be able to log on, browse levels and doodads uploaded by other
players, and easily download and play them.
* Multiplayer features:
* Two-player level gameplay mode. (Possibly more than two players).
* Multiplayer collaboration for the Level Editor?
* Ability to play _and_ edit a level both in real time?
* Mobile ports of the game (Android, Pinephone)
* There is an example [Go SDL2 Android app](https://github.com/veandco/go-sdl2-examples/tree/master/examples/android)
so getting an Android build may not be too difficult.
* The game already "kinda works" on the Pine64 Pinephone running GNU/Linux.
That device will be used to develop/test more touch-friendly user interfaces
for the game ahead of any effort being put into Android.
* Don't hold your breath for iOS support.