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Noah Petherbridge 4 years ago
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content/about.md

@ -3,32 +3,36 @@ title: "About Sketchy Maze"
draft: false
---
_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn mazes
_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn maps
on paper.
![Screenshot of the level editor](/images/about.png)
![Screenshot of the level editor](/images/lava.png)
You can draw your own custom maps, freehand or with some basic drawing tools,
and then drag and drop pre-made "[doodads](/guidebook/doodads.html)" into your level for
interactive things like keys, doors and buttons.
and then drag and drop some "[doodads](/guidebook/doodads.html)" such as Buttons,
Keys and Doors onto your map to spice it up. You can use any colors you want,
and say which colors should be solid and which are fire, and draw anything you
want. Make your level a castle or a cave, your imagination is the limit!
This is an **early alpha build** of the game. Longer term it will include a couple
built-in "single player campaigns" of multiple themed levels, but for now it
just includes a couple example levels and the editor itself.
If the built-in doodads aren't enough, you can also make your own! There's
[documentation in the Guidebook](/guidebook/custom-doodads/index.html) how to
make a custom doodad, and there (will be) some example doodads you can build
[here](https://code.sketchymaze.com/declassified/doodads).
This game is still in **alpha release mode** and it has a few major features
still to add.
## Inspiration
When I was a kid in the era of Sega Genesys and Super Nintendo, I liked to
draw my own levels with pen and paper and "play" them with my imagination. My
"mouse mazes" had all sorts of features borrowed from videogames I liked.
There were buttons that the player had to push that would open a door far
across the level (and I'd draw a little dotted line showing the connection
between the button and the door). Trapdoors would have the player fall through
and then close behind them so they can't go back. Keys in different shapes
could unlock doors in similar shapes (you'd just have to remember which keys
you've got!)
When you're drawing with a pen and paper, the level can be anything you want.
I'm a 90's kid, and when I was growing up in the era of Sega Genesys and Super
Nintendo games, I used to like to draw my own maps on paper of a 2D platformer
style game. I'd borrow ideas from all sorts of videogames I liked, and draw
some buttons that open a door across the level when pressed (and I'd draw a
dotted line connecting the two so I don't forget), put in trapdoors and lava
pits and slippery slopes and such, and then I'd "play" my level with my
imagination.
When you're just drawing with a pen and paper, the maze can be anything you want.
You can draw a castle or a cave, place little gizmos and traps throughout the
level (doors, keys, buttons and things) to create puzzles. Do you want the red
pixels to mean "fire" and burn the player? Or do you want to decorate the tops

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content/download.md

@ -10,7 +10,7 @@ toc: true
## Windows
The Microsoft™ Windows release of _Sketchy Maze_ currently comes as a ZIP
file that you can extract anywhere and then run the `sketchymaze.exe` program to
file that you can extract anywhere and then run the `doodle.exe` program to
start the game.
**Note:** I do not yet have a code signing certificate for the Windows release,
@ -24,7 +24,18 @@ so you may need to click through the "Unknown Publisher" warning.
## Mac OS
* **Intel 64-bit:** TBD.
The macOS release of _Sketchy Maze_ comes in two varieties: a traditional
"Sketchy Maze.app" in a .dmg file or a form similar to Windows and Linux with a
ZIP file that you can extract anywhere and run the `doodle` program to start
the game.
**Note:** I do not yet have a code signing certificate for the macOS release;
you're expected to know how to run apps from unverified developers. See
[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
how to do this for your version of macOS.
* **Intel 64-bit App:** [sketchy-maze-0.5.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-macOS-x64.dmg) (23 MB)
* **Zip file for Intel Macs:** [doodle-0.5.0-macOS-64bit.zip](https://download.sketchymaze.com/release/v0.5.0/doodle-0.5.0-macOS-64bit.zip) (21 MB)
---
@ -66,6 +77,10 @@ should run as-is on other modern GNU/Linux systems, but sometimes shared library
versions of SDL2 may not match your computer.
* **64-bit:** [sketchy-maze-0.5.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-linux-64bit.tar.gz)
* **ARM aarch64:** [sketchy-maze-0.5.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.5.0/sketchy-maze-0.5.0-linux-aarch64.tar.gz)
For the daring, Sketchy Maze _almost_ works on the Pinephone. Try the aarch64
version of the tarball, built on Mobian on Pinephone.
---

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content/features.md

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---
title: "Features"
draft: false
toc: true
---
The following are the game's **current** features and its **planned** features
before the game leaves "alpha" status.
![Screenshot of the level editor](/images/floor-is-lava.png)
TBD.

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