Noah Petherbridge
3 years ago
12 changed files with 269 additions and 141 deletions
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--- |
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title: "Sketchy Maze v0.7.0 Released" |
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date: 2021-06-20T15:34:51-07:00 |
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draft: false |
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summary: A new alpha version of Sketchy Maze has been released. |
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tags: ["release", "announcement"] |
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--- |
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A new **alpha** version of _Sketchy Maze_ has been released, which brings |
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several improvements to the game. This is also the first release in which the |
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"free version" drifts meaningfully away from the "full version" in terms of |
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features. The full version includes the ability to |
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[publish](/guidebook/custom-levels/publishing.html) your level, bundling all of its |
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custom doodads _inside_ the level file for easy sharing. The free version can |
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still use custom doodads, but they must be managed manually. |
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|
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* **Brush Patterns** for your level palette. Instead of your colors drawing on as |
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plain, solid pixels, a color swatch can _sample_ with a Pattern to create a |
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textured appearance when plotted on your level. Several patterns are built in |
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including Noise, Marker, Ink, and others. The idea is that your brush strokes can |
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look as though they were drawn in pencil graphite or similar. |
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|
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![Screenshot of Brush Patterns feature](/images/patterns.png) |
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* **Title Screen:** the demo level shown on the title screen will leisurely scroll |
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around the page. The arrow keys may still manually scroll the level any direction. |
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* **Attach Doodads to Level Files:** this is the first release that supports _truly_ |
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portable custom levels! By attaching your custom doodads _with_ your custom level |
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file, it will "just play" on someone else's computer, and they don't need to copy |
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all your custom doodads for it to work! But, free versions of the game will not |
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get to enjoy this feature. |
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* **Settings UI**: a "Settings" button on the home screen (or the Edit->Settings |
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menu in the editor) will open a settings window. Check it out! |
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* **Horizontal Toolbars option:** if enabled in the Settings window, the toolbar |
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and palette in the Editor will be horizontal instead of vertical, along the top |
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and bottom of the screen. This may be better optimized for smartphone-sized |
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screens like the Pinephone. If the program is started with `-w mobile` the first |
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time, it will use horizontal toolbars by default. |
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|
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Some small bits of polish in the game's user interface: |
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|
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* Some buttons are more colorful! The "Ok" button in alert boxes is blue and pressing |
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Enter will select the blue button. |
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* When opening a drawing to play or edit, a blue **Browse...** button is |
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added so you can more easily find downloaded custom levels and play them. |
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* In the Level Editor, the "Level -> **Attached Files**" menu will let you see |
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and manage files attached to your level, such as its custom wallpaper image or |
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any custom doodads that were published with the level. |
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* The keyboard shortcut to open the developer console is now the tilde/grave key |
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(`) instead of Enter. |
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|
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Bugs fixed: |
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|
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* The WASD keys to move the player character (as an alternative to the arrow keys) |
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now works more reliably. Previously, they were affected by key-repeat so Boy would |
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do a quick hop followed by a longer one when pressing W to jump. Also, his |
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animation would not update correctly when moving via the WASD keys. Both bugs |
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are fixed in this release. |
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* Shortcut keys advertised in the menu, such as Ctrl-N and Ctrl-S, now actually work. |
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|
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Get the new version on the [Download](/download/) page! |
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--- |
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title: "Release v0.7.1" |
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date: 2021-07-11T14:56:35-07:00 |
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draft: false |
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--- |
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This is a small bugfix release: on the Windows build of v0.7.0, built-in wallpapers |
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other than the default Notebook were failing to load. |
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|
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No substantial differences for the Linux or Mac OS version, though I have |
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improved my deployment scripts to make it easier to release the game in |
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the future. |
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|
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Get the new version on the [Download](/download/) page! |
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# Register Your Game |
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|
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_Sketchy Maze_ is 100% free to play as a shareware game, but purchasing the |
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full version will unlock additional features. |
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As of [release v0.7.0](/posts/release-v0.7.0/), registering for the full version |
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of the game adds the following features: |
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|
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* **Publish your custom levels, doodads included!** If you are using some custom |
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doodads to design your levels, the Publish feature allows you to _easily_ share |
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your level with others: all custom doodads will be _attached_ directly into |
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the .level file, so you can send your level to your friend and it will |
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"just play" on her computer, as all of its custom content is included! |
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* **Play custom levels which have attached doodads:** the full version of the |
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game is needed to _play_ such levels which were published with their custom |
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doodads attached to the level file. |
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|
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## Status: Coming Soon! |
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|
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Options are currently being explored in terms of payment provider to begin |
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selling full versions of this game. Until then, friends & family get free |
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license keys. |
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|
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## Buy once, free updates forever |
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The way this is going to work is that you buy the game just **one** time and |
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get free updates to the game for as long as I find it interesting to develop. |
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The early releases will be inexpensive and will go up as the game gains more |
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features and popularity, so early adopters can get in on the later updates for |
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a lower price! |
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|
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## No DRM |
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|
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Upon registering for the full version of the game, you will receive a |
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"License Key file" which you select in-game to activate it. This process is |
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100% off-line, no network connection required, I want to make sure the game still |
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functions even if I get hit by a bus. |
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|
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Future releases of the game will honor license keys generated for prior versions, |
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except if your key is discovered leaked onto piracy websites; in which case, |
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future releases of the game would stop accepting that license but older versions |
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will still work. |
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