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@ -3,32 +3,36 @@ title: "About Sketchy Maze" |
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--- |
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--- |
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_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn mazes |
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_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn maps |
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on paper. |
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on paper. |
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![Screenshot of the level editor](/images/about.png) |
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![Screenshot of the level editor](/images/lava.png) |
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You can draw your own custom maps, freehand or with some basic drawing tools, |
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You can draw your own custom maps, freehand or with some basic drawing tools, |
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and then drag and drop pre-made "[doodads](/guidebook/doodads.html)" into your level for |
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interactive things like keys, doors and buttons. |
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and then drag and drop some "[doodads](/guidebook/doodads.html)" such as Buttons, |
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Keys and Doors onto your map to spice it up. You can use any colors you want, |
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and say which colors should be solid and which are fire, and draw anything you |
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want. Make your level a castle or a cave, your imagination is the limit! |
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This is an **early alpha build** of the game. Longer term it will include a couple |
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built-in "single player campaigns" of multiple themed levels, but for now it |
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just includes a couple example levels and the editor itself. |
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If the built-in doodads aren't enough, you can also make your own! There's |
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[documentation in the Guidebook](/guidebook/custom-doodads/index.html) how to |
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make a custom doodad, and there (will be) some example doodads you can build |
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[here](https://code.sketchymaze.com/declassified/doodads). |
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This game is still in **alpha release mode** and it has a few major features |
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still to add. |
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## Inspiration |
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## Inspiration |
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When I was a kid in the era of Sega Genesys and Super Nintendo, I liked to |
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draw my own levels with pen and paper and "play" them with my imagination. My |
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"mouse mazes" had all sorts of features borrowed from videogames I liked. |
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There were buttons that the player had to push that would open a door far |
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across the level (and I'd draw a little dotted line showing the connection |
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between the button and the door). Trapdoors would have the player fall through |
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and then close behind them so they can't go back. Keys in different shapes |
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could unlock doors in similar shapes (you'd just have to remember which keys |
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you've got!) |
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When you're drawing with a pen and paper, the level can be anything you want. |
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I'm a 90's kid, and when I was growing up in the era of Sega Genesys and Super |
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Nintendo games, I used to like to draw my own maps on paper of a 2D platformer |
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style game. I'd borrow ideas from all sorts of videogames I liked, and draw |
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some buttons that open a door across the level when pressed (and I'd draw a |
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dotted line connecting the two so I don't forget), put in trapdoors and lava |
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pits and slippery slopes and such, and then I'd "play" my level with my |
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imagination. |
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When you're just drawing with a pen and paper, the maze can be anything you want. |
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You can draw a castle or a cave, place little gizmos and traps throughout the |
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You can draw a castle or a cave, place little gizmos and traps throughout the |
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level (doors, keys, buttons and things) to create puzzles. Do you want the red |
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level (doors, keys, buttons and things) to create puzzles. Do you want the red |
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pixels to mean "fire" and burn the player? Or do you want to decorate the tops |
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pixels to mean "fire" and burn the player? Or do you want to decorate the tops |
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