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---
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title: "About Sketchy Maze"
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draft: false
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---
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_Sketchy Maze_ is a "drawing-based maze game" themed around hand-drawn maps
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on paper.
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![Screenshot of the level editor](/images/lava.png)
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You can draw your own custom maps, freehand or with some basic drawing tools,
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and then drag and drop some "[doodads](/guidebook/doodads.html)" such as Buttons,
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Keys and Doors onto your map to spice it up. You can use any colors you want,
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and say which colors should be solid and which are fire, and draw anything you
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want. Make your level a castle or a cave, your imagination is the limit!
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If the built-in doodads aren't enough, you can also make your own! There's
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[documentation in the Guidebook](/guidebook/custom-doodads/index.html) how to
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make a custom doodad, and there (will be) some example doodads you can build
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[here](https://code.sketchymaze.com/declassified/doodads).
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This game is still in **alpha release mode** and it has a few major features
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still to add.
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# _Sketchy Maze_ is a "Forever Project"
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I have a list of features I _really_ want for the "1.0" launch of the game, but
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I'll plan on continuing development for as long as I find it interesting and will
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release free updates to everybody who buys the game just once.
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I've always wanted to make a videogame, and always liked to learn about game
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design and everything, but never actually made anything worthwhile until
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_Sketchy Maze._ Over time, I realized that I don't actually want to build
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"a video game," what I wanted was a game _project_. Something I could just work
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on and add features to, more of a game "platform," something long-term like
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Minecraft.
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This page describes the initial set of features planned for the 1.0 and some
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ideas I have kicking around further down the road if all goes well.
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# Inspiration
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I'm a 90's kid, and when I was growing up in the era of Sega Genesys and Super
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Nintendo games, I used to like to draw my own maps on paper of a 2D platformer
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style game. I'd borrow ideas from all sorts of videogames I liked, and draw
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some buttons that open a door across the level when pressed (and I'd draw a
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dotted line connecting the two so I don't forget), put in trapdoors and lava
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pits and slippery slopes and such, and then I'd "play" my level with my
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imagination.
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When you're just drawing with a pen and paper, the maze can be anything you want.
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You can draw a castle or a cave, place little gizmos and traps throughout the
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level (doors, keys, buttons and things) to create puzzles. Do you want the red
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pixels to mean "fire" and burn the player? Or do you want to decorate the tops
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of "bloody" spikes with red? Either way, the 'fire' attribute on that color will
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do the job and you can draw whatever shape you want for your level hazards.
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![Palette editor](/images/palette.png)
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# Mod Friendly
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While the game ships with a [handful of built-in doodads](/guidebook/doodads.html) to
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spice up your level, you can also create your own and program them to do
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whatever you want, with JavaScript!
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# See Also
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For more information about _Sketchy Maze_, please see the following links:
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* The [Guidebook](/guidebook) site that ships as part of the game includes tons
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of end user documentation and screenshots. Be sure to check it out!
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* The [Frequently Asked Questions](/faq) page will offer more information in a
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"Q&A" format.
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