Built-in doodads and levels of Sketchy Maze.
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// Azulian (Red)
// DEPRECATED: they both share azulian.js now.
function main() {
var playerSpeed = 4;
var gravity = 4;
var Vx = Vy = 0;
var direction = "right";
Self.SetHitbox(0, 0, 32, 32)
Self.SetMobile(true);
Self.SetInventory(true);
Self.SetGravity(true);
Self.AddAnimation("walk-left", 100, ["red-wl1", "red-wl2", "red-wl3", "red-wl4"]);
Self.AddAnimation("walk-right", 100, ["red-wr1", "red-wr2", "red-wr3", "red-wr4"]);
// Sample our X position every few frames and detect if we've hit a solid wall.
var sampleTick = 0;
var sampleRate = 5;
var lastSampledX = 0;
setInterval(function () {
if (sampleTick % sampleRate === 0) {
var curX = Self.Position().X;
var delta = Math.abs(curX - lastSampledX);
if (delta < 5) {
direction = direction === "right" ? "left" : "right";
}
lastSampledX = curX;
}
sampleTick++;
// TODO: Vector() requires floats, pain in the butt for JS,
// the JS API should be friendlier and custom...
var Vx = parseFloat(playerSpeed * (direction === "left" ? -1 : 1));
Self.SetVelocity(Vector(Vx, 0.0));
if (!Self.IsAnimating()) {
Self.PlayAnimation("walk-" + direction, null);
}
}, 100);
}