function main() { var playerSpeed = 12; var gravity = 4; var Vx = Vy = 0; var animating = false; var animStart = animEnd = 0; var animFrame = animStart; Self.SetMobile(true); Self.SetInventory(true); Self.SetGravity(true); Self.SetHitbox(0, 0, 32, 52); Self.AddAnimation("walk-left", 200, ["stand-left", "walk-left-1", "walk-left-2", "walk-left-3", "walk-left-2", "walk-left-1"]); Self.AddAnimation("walk-right", 200, ["stand-right", "walk-right-1", "walk-right-2", "walk-right-3", "walk-right-2", "walk-right-1"]); Events.OnKeypress(function (ev) { Vx = 0; Vy = 0; if (ev.Right) { if (!Self.IsAnimating()) { Self.PlayAnimation("walk-right", null); } Vx = playerSpeed; } else if (ev.Left) { if (!Self.IsAnimating()) { Self.PlayAnimation("walk-left", null); } Vx = -playerSpeed; } else { Self.StopAnimation(); animating = false; } // Self.SetVelocity(Point(Vx, Vy)); }) }