// State Block Control Button // Button is "OFF" by default. let state = false; function main() { Self.SetHitbox(0, 0, 42, 42); // When the button is activated, don't keep toggling state until we're not // being touched again. let colliding = false; // If we receive a state change event from a DIFFERENT on/off button, update // ourself to match the state received. Message.Subscribe("broadcast:state-change", (value) => { state = value; showSprite(); }); Events.OnCollide((e) => { if (colliding) { return false; } // Only trigger for mobile characters. if (e.Actor.IsMobile()) { // Only activate if touched from the bottom or sides. if (e.Overlap.Y === 0) { return false; } colliding = true; state = !state; Message.Broadcast("broadcast:state-change", state); showSprite(); } // Always a solid button. return false; }); Events.OnLeave((e) => { colliding = false; }) } // Update the active layer based on the current button state. function showSprite() { if (state) { Self.ShowLayer(1); } else { Self.ShowLayer(0); } }