Built-in doodads and levels of Sketchy Maze.
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66 lines
1.6 KiB

3 years ago
// Electric Trapdoor
var animationSpeed = 100,
spriteWidth = 114,
thickness = 7,
isOpen = false,
animating = false,
powerState = false;
function main() {
Self.SetHitbox(0, 2, spriteWidth, thickness);
Self.AddAnimation("open", animationSpeed, [0, 1, 2, 3]);
Self.AddAnimation("close", animationSpeed, [3, 2, 1, 0]);
// Subscribe to Switches and other power sources. Note: if a
// switch toggles us, we ignore the immediately following
// power signal which will be coming from the same switch.
// The electric trapdoor always toggles when hit by a switch.
var ignoreNextPower = false;
Message.Subscribe("switch:toggle", function (powered) {
ignoreNextPower = true
setPoweredState(!powerState);
});
Message.Subscribe("power", function (powered) {
if (ignoreNextPower) {
ignoreNextPower = false;
return;
}
setPoweredState(powered);
});
Events.OnCollide(function (e) {
if (e.InHitbox && !isOpen) {
return false;
}
})
}
function setPoweredState(powered) {
powerState = powered;
if (powered) {
if (animating || isOpen) {
return;
}
animating = true;
Self.PlayAnimation("open", function () {
isOpen = true;
animating = false;
// Had we lost power quickly?
if (!powerState) {
setPoweredState(false);
}
});
} else {
animating = true;
Self.PlayAnimation("close", function () {
isOpen = false;
animating = false;
});
}
}