Built-in doodads and levels of Sketchy Maze.
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function main() {
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// Switch has two frames:
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// 0: Off
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// 1: On
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let state = false;
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let collide = false;
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Message.Subscribe("power", (powered) => {
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state = powered;
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showState(state);
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});
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Events.OnCollide((e) => {
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if (!e.Settled || !e.Actor.IsMobile()) {
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return;
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}
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if (collide === false) {
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Sound.Play("button-down.wav")
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state = !state;
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Message.Publish("switch:toggle", state);
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Message.Publish("power", state);
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showState(state);
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collide = true;
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}
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});
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Events.OnLeave((e) => {
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collide = false;
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});
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}
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// showState shows the on/off frame based on the boolean powered state.
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function showState(state) {
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if (state) {
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Self.ShowLayer(1);
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} else {
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Self.ShowLayer(0);
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}
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}
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