Built-in doodads and levels of Sketchy Maze.
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// Orange State Block
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function main() {
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Self.SetHitbox(0, 0, 42, 42);
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// Orange block is OFF by default.
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let state = false;
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Message.Subscribe("broadcast:state-change", (newState) => {
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state = newState;
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// Layer 0: OFF
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// Layer 1: ON
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Self.ShowLayer(state ? 1 : 0);
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});
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Events.OnCollide((e) => {
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if (e.Actor.IsMobile() && e.InHitbox) {
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if (state) {
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return false;
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}
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}
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});
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}
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