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@ -6,7 +6,9 @@ toc: true |
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The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled |
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The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled |
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throughout, but here are a collection of interesting ones all in one place. |
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throughout, but here are a collection of interesting ones all in one place. |
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# Gameplay |
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# Desktop |
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## Gameplay |
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![Zoo](/images/v0.11.0-zoo.png) |
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![Zoo](/images/v0.11.0-zoo.png) |
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@ -26,7 +28,7 @@ _Screenshot from the "Castle" level in the First Quest._ |
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----- |
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----- |
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# Level Editor |
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## Level Editor |
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![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png) |
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![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png) |
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@ -42,7 +44,7 @@ _Customize your level's color palette and properties._ |
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----- |
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# Doodad Editor |
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## Doodad Editor |
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![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png) |
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![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png) |
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@ -50,4 +52,55 @@ _Doodad sprites can be authored in-game._ |
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![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png) |
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![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png) |
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_JavaScript sources can be attached or exported in the Doodad Editor._ |
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_JavaScript sources can be attached or exported in the Doodad Editor._ |
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----- |
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# Mobile GNU/Linux |
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Sketchy Maze supports ARM 64-bit mobile GNU/Linux devices such as the Pine64 |
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[Pinephone](https://www.pine64.org/pinephone/) ([Pro](https://www.pine64.org/pinephonepro/)) |
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and the Purism [Librem 5](https://puri.sm/products/librem-5/). The screenshots |
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below were recorded on [Mobian](https://mobian-project.org) with its default |
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[Phosh](https://puri.sm/posts/phosh-overview/) desktop shell. The game should |
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run on any bog standard Linux distro running something like KDE Plasma Mobile, |
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GNOME Shell, Xfce, and can run normal Linux apps. |
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I try and make the game generally functional, if only a little awkward, on mobile. |
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The game's popup UI windows are kept under a certain size, it should run on |
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screens with an effective resolution of 375x750 like the Pinephone. |
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## Title Screen |
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The title screen is adaptive for landscape and portrait oriented phones. |
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![Landscape Titlescreen](/images/landscape-title.png) |
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![Portrait Titlescreen](/images/mobile-title.png) |
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## Mobile Gameplay |
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The game adapts when you rotate your phone. |
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![Landscape Gameplay](/images/landscape-gameplay.png) |
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![Portrait Gameplay](/images/mobile-gameplay.png) |
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## Editor |
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The level editor is usable on mobile. If your screen is wide enough, the toolbar |
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shows double-wide columns but will adapt to a single column to give you more |
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screen real estate to edit your drawing. |
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![Landscape Editor](/images/landscape-editor.png) |
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![Doodads window in the editor](/images/landscape-doodads.png) |
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![Portrait Editor](/images/mobile-editor.png) |
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There's also a setting to make the toolbars go horizontal instead of vertical, |
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it might or might not work for you: |
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![Landscape mode horizontal toolbars](/images/landscape-horizontal.png) |
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![Portrait mode horizontal toolbars](/images/mobile-horizontal.png) |