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@ -3,7 +3,7 @@ title: "Features" |
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draft: false |
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--- |
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The following are the game's **current** features and its **planned** features |
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The following are the game's **current** features and its planned features |
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before the game leaves "alpha" status. There is a list of crucial "1.0" features |
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and some ideas for where I may take this game further down the road. I plan on |
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making this game my "forever project" and keep adding to it and releasing |
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@ -17,32 +17,44 @@ The expected feature list for the "1.0" version of the game, and how |
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far along I am. The general idea of what "1.0" will look like is that it |
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will have these features: |
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* **Single Player Campaigns:** |
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* **Single Player Campaigns** <small>([Story Mode](/guidebook/story-mode.html))</small>: |
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* The game would come with at least one single-player campaign of built-in |
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levels which are completed in sequence. |
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* The free (shareware) version gets at least one campaign available to play. |
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* The full version unlocks additional campaigns/chapters. |
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* The player's progress and high scores on a level pack are saved. Some |
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levelpacks can have their later levels "locked" until the player completes |
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earlier levels. |
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* Players can create their own [Level Packs](/guidebook/custom-levels/levelpacks.html) |
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too and share them with others. |
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* **Level Editor & Custom Levels:** |
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* A fully featured level and doodad editor is included, with all the tools |
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needed to create custom content. |
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* Custom doodads can be created or downloaded manually (and placed in the right |
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game folder), and can be used in custom levels. |
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* Custom doodad files can be copied and shared to other computers (and placed |
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in the [right game folder](/guidebook/profile-directory.html)) and be used |
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in custom levels. |
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* Custom level packs that use only the built-in doodads are perfectly |
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supported; if they require custom doodads, players need to install the |
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doodad files manually. |
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* **Full Version Extras:** |
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* The [full version](/register/) adds extra qualify-of-life improvements in |
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* The [full version](/register) adds extra qualify-of-life improvements in |
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support of custom user content, to make it easier to share custom levels |
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which use custom doodads. |
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* "Publish" a .level file which _embeds_ all of its custom doodads _inside_ the |
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level data, so that it "just plays" on someone else's computer, if they also |
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have the full version of the game. |
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* [In the future](#future) there may be in-game features to upload and download |
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custom levels and doodads online, for full versions of the game only. |
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* The ability to create a .level file which embeds _all_ of its custom doodads |
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_inside_ the level's data for easy transport to another computer. The level |
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brings everything it needs, so no need to juggle custom doodad files by hand! |
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* The ability to _play_ a .level file which embedded its custom doodads. |
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* By extension, the ability to play a [Level Pack](/guidebook/custom-levels/levelpacks.html) |
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whose levels use custom doodads and everything will **just work** by simply |
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downloading the one .levelpack file and loading it in your game! |
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Some details of features and current progress towards the 1.0 release: |
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* **Single Player:** |
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* [ ] Campaigns system to define one or more series of levels. |
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* [ ] One chapter of built-in levels. May be a small set at first, but free |
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updates can bring more levels. |
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* [x] Campaigns system to define one or more series of levels (Level Packs). |
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* [x] At least chapter of built-in levels. |
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* [x] Scoring, savegame and progression system. |
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* [ ] At least 12 levels in one level pack together |
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* **As of v0.10.0:** I have 5 levels in First Quest and 3 in Tutorial (8 total) |
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* Minimum for "1.0", more levels can be added in free updates. |
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* **Level Features:** |
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* [x] Set of built-in wallpaper images of paper-themed level backgrounds. |
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* [x] User can pick a custom wallpaper image which attaches to the level file. |
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@ -52,36 +64,66 @@ Some details of features and current progress towards the 1.0 release: |
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* [x] Unbounded: an "infinite" sheet of paper with room to grow in all directions. |
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* [ ] Bordered: a bounded sheet of paper with decorations wrapping around |
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all four edges. |
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* [ ] Player can configure the limits of bounded levels. |
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* [x] Player can configure the limits of bounded levels. |
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* [x] Patterns for your level colors to give them textures like pencil graphite |
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or marker when drawn onto your level. |
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* [x] User can "publish" their level with custom doodads attached to it, for |
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easy sharing with others ([full version only](/register/)) |
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* [ ] Support for custom user-created patterns |
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* **Level Editor:** |
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* [x] Easily switch between Play Mode and Edit Mode to test your level. |
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* [x] Draw your own pixels anywhere you want. |
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* [x] Basic Drawing Tools: Pencil, Line, Rectangle, Ellipse, Eraser |
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* [x] Undo/Redo |
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* [ ] Zoom In/Out ([--experimental](/guidebook/experimental.html)) |
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* [x] Zoom In/Out |
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* [x] Editable Palette to add and modify colors and their properties. |
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* [x] Color properties: decoration (default), solid, fire, water |
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* [ ] Maybe: destructable, slippery, wire, semisolid. |
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* [x] Place doodads and link them together |
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* **Wallpaper Themes:** |
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* [x] Notebook: standard blue ruled notebook paper. |
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* [x] Blueprint: dark blueprint paper. |
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* [x] Legal pad: yellow legal pad with blue and red lines. |
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* [ ] Blank sheet: a texture of a blank white sheet of paper. |
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* [ ] Grid paper: a white page with grid pattern. |
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* [x] Grid paper: a white page with grid pattern. |
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* [x] Dotted paper: dots of various colors spaced and aligned like the grid paper. |
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* [x] Pure white: just a solid white background with no texture. |
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* [ ] Placemat: a wavy pattern meant to decorate all four sides of a |
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Bordered map. |
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* [ ] Custom Wallpaper: users will be able to bundle a custom |
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wallpaper texture inside their level file. |
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* [x] [Custom Wallpaper](/guidebook/custom-levels/custom-wallpaper.html): users can |
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bundle a custom wallpaper texture inside their level file (supported for the |
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free version too!) |
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* **Doodad Editor:** |
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* [x] Fully create all artwork (multiple frames) using in-game tools |
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* [ ] Attach and manage JavaScript source to the doodad in-game |
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(note: external code editor for _writing_ the JS will be used) |
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* **Custom Content and Mod Support:** |
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* [x] All tools included to create custom levels and doodads and share custom |
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creations with other players. |
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* [x] Attach and manage a JavaScript source file on your doodad in-game |
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* The game includes some "generic scripts" built-in that can generally apply |
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to _any_ doodad, allowing players to create simple obstacles without needing |
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to even touch any JavaScript: |
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* [x] Generic Solid: the hitbox of your doodad acts solid. |
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* [x] Generic Fire: the hitbox of your doodad acts like fire. |
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* [x] Generic Anvil: your doodad behaves just like the [Anvil](/guidebook/doodads.html#anvil). |
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* [x] Generic Collectible: your doodad can be picked up and sit in the player's |
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inventory, quantity configurable in its tags. |
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* [ ] Generic Warp Door: that will work with the game's built-in doors. |
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* [ ] Generic Creature: a method to create a working character completely in-game |
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that can be played as by linking it to the Start Flag. |
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* **Custom Content:** |
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* [x] A [Guidebook](/guidebook) that ships with the game and is available online provides |
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thorough documentation about the game's features and how to create custom content. |
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* [x] Custom doodads can be programmed in JavaScript and the game's built-in doodads |
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are using the same API as everybody else. The API will expand as the engine gains |
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new features. |
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* [x] Custom wallpapers to use as your level background (full color photos, pixel art, whatever!) |
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* The game ships with the `doodad` tool which provides advanced features for |
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manipulating levels and doodads: |
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* [x] Convert a PNG image into a .level file (full-color pixel art levels perfectly ok!) |
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* [x] Convert a .level file back into a PNG image |
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* [x] Create a .doodad file using PNG images to define their layers. |
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* [x] Read and modify properties on levels and doodads |
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* [x] Manage the attached JavaScript source for a doodad |
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* **Full Version Extras:** |
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* [x] Level editor: User can "publish" their level which produces a .level file |
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which _attaches_ any custom doodads the level needs into the one file. |
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* [x] Ability to play levels which embed their custom doodads. |
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* [x] Ability to play level _packs_ whose levels embed their custom doodads. |
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# Future |
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