From 5dce07c86791cb2f721dd0d9e13575a67a79bd4f Mon Sep 17 00:00:00 2001 From: Noah Petherbridge Date: Sat, 16 Apr 2022 18:46:54 -0700 Subject: [PATCH] v0.12.1 release --- content/download.md | 36 ++++++++++++++++---------------- content/faq.md | 30 +++++++++++++------------- content/posts/release-v0.12.1.md | 16 ++++++++++++++ 3 files changed, 50 insertions(+), 32 deletions(-) create mode 100644 content/posts/release-v0.12.1.md diff --git a/content/download.md b/content/download.md index 9c92f9e..ec943ab 100644 --- a/content/download.md +++ b/content/download.md @@ -3,7 +3,7 @@ title: "Download" draft: false toc: true --- -# Latest Release: v0.12.0 (March 27, 2022) +# Latest Release: v0.12.1 (April 16, 2022) [Change History](/guidebook/changes.html) @@ -16,8 +16,8 @@ start the game. **Note:** I do not yet have a code signing certificate for the Windows release, so you may need to click through the "Unknown Publisher" dialog. -* **64-bit:** [sketchymaze-0.12.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-64bit.zip) (23 MB) -* **32-bit:** [sketchymaze-0.12.0-windows-32bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-32bit.zip) (23 MB) +* **64-bit:** [sketchymaze-0.12.1-windows-64bit.zip](https://download.sketchymaze.com/release/v0.12.1/windows/sketchymaze-0.12.1-windows-64bit.zip) (23 MB) +* **32-bit:** [sketchymaze-0.12.1-windows-32bit.zip](https://download.sketchymaze.com/release/v0.12.1/windows/sketchymaze-0.12.1-windows-32bit.zip) (23 MB) --- @@ -33,8 +33,8 @@ you're expected to know how to run apps from unverified developers. See [Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0) how to do this for your version of macOS. -* **Intel 64-bit App:** [sketchymaze-0.12.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macOS-x64.dmg) (32 MB) -* **Zip file for Intel Macs:** [sketchymaze-0.12.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macos-x64.zip) (22 MB) +* **Intel 64-bit App:** [sketchymaze-0.12.1-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.12.1/macos/sketchymaze-0.12.1-macOS-x64.dmg) (32 MB) +* **Zip file for Intel Macs:** [sketchymaze-0.12.1-macos-x64.zip](https://download.sketchymaze.com/release/v0.12.1/macos/sketchymaze-0.12.1-macos-x64.zip) (22 MB) --- @@ -46,8 +46,8 @@ The easiest cross-distro way to download _Sketchy Maze_ is via [Flatpak](https:/ which is well supported on most popular Linux distributions including Fedora, Ubuntu, Debian and others. -* **64-bit:** [sketchy-maze-0.12.0.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak) (13.1 MB) -* **ARM aarch64:** [sketchy-maze-0.12.0-aarch64.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-aarch64.flatpak) (13.1 MB) +* **64-bit:** [sketchy-maze-0.12.1.flatpak](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze-0.12.1.flatpak) (13.1 MB) +* **ARM aarch64:** [sketchy-maze-0.12.1-aarch64.flatpak](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze-0.12.1-aarch64.flatpak) (13.1 MB) There is not a Flatpak repository for this game yet; inclusion on [Flathub](https://flathub.org/) or a custom Flatpak repository for easier @@ -58,10 +58,10 @@ To install the Flatpak manually: ```bash # Download the .flatpak package. NOTE: it's distributed as a stand-alone app # for now, a flatpak repo will be added at some point. -$ wget https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak +$ wget https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze-0.12.1.flatpak # Install the .flatpak package. -$ flatpak install --user sketchy-maze-0.12.0.flatpak +$ flatpak install --user sketchy-maze-0.12.1.flatpak # Run it. There should also be a standard app launcher in your menu. $ flatpak run com.sketchymaze.Doodle @@ -71,15 +71,15 @@ $ flatpak run com.sketchymaze.Doodle ### Fedora (.rpm) -* **64-bit:** [sketchy-maze-0.12.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.x86_64.rpm) (21 MB) -* **32-bit:** [sketchy-maze-0.12.0-1.i386.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.i386.rpm) (21 MB) -* **ARM aarch64:** [sketchy-maze-0.12.0-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.aarch64.rpm) (21 MB) +* **64-bit:** [sketchy-maze-0.12.1-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze-0.12.1-1.x86_64.rpm) (21 MB) +* **32-bit:** [sketchy-maze-0.12.1-1.i386.rpm](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze-0.12.1-1.i386.rpm) (21 MB) +* **ARM aarch64:** [sketchy-maze-0.12.1-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze-0.12.1-1.aarch64.rpm) (21 MB) ### Ubuntu & Debian (.deb) -* **64-bit:** [sketchy-maze_0.12.0_amd64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_amd64.deb) (21 MB) -* **32-bit:** [sketchy-maze_0.12.0_i386.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_i386.deb) (21 MB) -* **ARM aarch64:** [sketchy-maze_0.12.0_arm64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_arm64.deb) (21 MB) +* **64-bit:** [sketchy-maze_0.12.1_amd64.deb](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze_0.12.1_amd64.deb) (21 MB) +* **32-bit:** [sketchy-maze_0.12.1_i386.deb](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze_0.12.1_i386.deb) (21 MB) +* **ARM aarch64:** [sketchy-maze_0.12.1_arm64.deb](https://download.sketchymaze.com/release/v0.12.1/linux/sketchy-maze_0.12.1_arm64.deb) (21 MB) **Notice:** the game depends on SDL2, SDL2-ttf and SDL2-mixer but the .deb package doesn't declare these dependencies for compatibility between Debian and Ubuntu which name these packages distinctly. @@ -91,9 +91,9 @@ anywhere and run. The binary is built on a modern Fedora system and _hopefully_ should run as-is on other modern GNU/Linux systems, but sometimes shared library versions of SDL2 may not match your computer. -* **64-bit:** [sketchymaze-0.12.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-64bit.tar.gz) -* **32-bit:** [sketchymaze-0.12.0-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-32bit.tar.gz) -* **ARM aarch64:** [sketchymaze-0.12.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-aarch64.tar.gz) +* **64-bit:** [sketchymaze-0.12.1-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.12.1/linux/sketchymaze-0.12.1-linux-64bit.tar.gz) +* **32-bit:** [sketchymaze-0.12.1-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.12.1/linux/sketchymaze-0.12.1-linux-32bit.tar.gz) +* **ARM aarch64:** [sketchymaze-0.12.1-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.12.1/linux/sketchymaze-0.12.1-linux-aarch64.tar.gz) _Sketchy Maze_ also works on Linux smartphone devices such as the Pinephone and Librem 5. Check out the aarch64 releases, built on Mobian diff --git a/content/faq.md b/content/faq.md index 7bb7e60..c89bb84 100644 --- a/content/faq.md +++ b/content/faq.md @@ -110,13 +110,23 @@ to the level may be offset from where the preview was on-screen. Draw some test lines to find out the offset or else avoid drawing while zoomed. The 1 (one) key restores the zoom level to default 100%. -## Player shouldn't be able to climb walls +## "Azulian Tag - Forest" and "Shapeshifter" -There is currently a bug where holding the Jump button allows the player to climb -walls to their right (but not to their left). This is not intended behavior and -will be fixed eventually. For a work-around, draw overhangs at the tops of walls -that you don't want the player to climb over. Levels that rely on the climbing -behavior will break in future versions of the game. +The final level (so far) in the First Quest, "Shapeshifter" as well as the +"Azulian Tag - Forest" level are large and colorful and may stress test the +game's limits. On 32-bit releases of v0.12.0 the game could crash with an +out of memory error when it reached 4 GB of memory which is more than a +32-bit app can have! + +The followup release v0.12.1 makes several optimizations to free up SDL2 +textures and more proactively unload level chunks that are not visible on +screen but there is still room for improvement. Try the "F3" debug overlay +feature to see details of memory usage and texture counts. I observed +the Azulian Tag level to use up to 1.8 GB memory which may still be taxing +on low-powered devices like the Pinephone with its 2GB total RAM. + +For custom user levels it is recommended to keep them "light" with line art +and avoid large areas filled with color. # Pricing and Distribution @@ -237,14 +247,6 @@ meant to be played by two or more players. Doodad Script functions such as `Actors.FindPlayer()` will operate on the _nearest_ player character and try and maintain backwards compatibility for maps made today. -### Player is not meant to climb walls - -See [above](#player-shouldnt-be-able-to-climb-walls). Currently there is a bug -where the player can climb some vertical walls. Built-in levels avoid the issue -by drawing overhangs at the tops of walls or slant the wall back towards the -player. Do not rely on the ability to climb walls for custom levels - they will -break on a future update. - --- # Technicals diff --git a/content/posts/release-v0.12.1.md b/content/posts/release-v0.12.1.md new file mode 100644 index 0000000..804f568 --- /dev/null +++ b/content/posts/release-v0.12.1.md @@ -0,0 +1,16 @@ +--- +title: "v0.12.1 Released" +date: 2022-04-16T18:25:39-07:00 +draft: false +--- +A new version of _Sketchy Maze_ has been released and this one focuses on +improving performance and memory usage of the game. Two of the game's levels +("Azulian Tag - Forest" and "Shapeshifter") were especially taxing on the +game and 32-bit builds could sometimes crash for running out of memory! The +game tries to be much nicer about freeing up memory when not in use and more +proactively loading/unloading level chunks during gameplay. + +This release also fixes a long-standing bug where the player character could +"climb" walls to their right. See the full details on the +[change log](https://www.sketchymaze.com/guidebook/changes.html#v0121-april-16-2022) +and [download](/download) the latest version! \ No newline at end of file