SketchyMaze.com website built using Hugo. https://www.sketchymaze.com/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

106 lines
3.0 KiB

---
title: "Screenshots"
draft: false
toc: true
---
The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled
throughout, but here are a collection of interesting ones all in one place.
# Desktop
## Gameplay
![Zoo](/images/v0.11.0-zoo.png)
_Screenshot from the "Zoo" level in the Tutorial levelpack._
![Shapeshifter](/images/v0.11.0-shapeshifter.png)
_Screenshot from the "Shapeshifter" level in the First Quest._
![](/images/v0.9.0-gameplay.png)
_Screenshot from the "Boat" level in the First Quest._
![](/images/v0.8.0-gameplay.png)
_Screenshot from the "Castle" level in the First Quest._
-----
## Level Editor
![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png)
_Level editor viewing the Azulian Tag Tutorial map._
![Doodad Tool](https://www.sketchymaze.com/guidebook/images/doodads.png)
_Drag doodads into your level._
![Palette Editor](https://www.sketchymaze.com/guidebook/images/palette.png)
_Customize your level's color palette and properties._
-----
## Doodad Editor
![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png)
_Doodad sprites can be authored in-game._
![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png)
_JavaScript sources can be attached or exported in the Doodad Editor._
-----
# Mobile GNU/Linux
Sketchy Maze supports ARM 64-bit mobile GNU/Linux devices such as the Pine64
[Pinephone](https://www.pine64.org/pinephone/) ([Pro](https://www.pine64.org/pinephonepro/))
and the Purism [Librem 5](https://puri.sm/products/librem-5/). The screenshots
below were recorded on [Mobian](https://mobian-project.org) with its default
[Phosh](https://puri.sm/posts/phosh-overview/) desktop shell. The game should
run on any bog standard Linux distro running something like KDE Plasma Mobile,
GNOME Shell, Xfce, and can run normal Linux apps.
I try and make the game generally functional, if only a little awkward, on mobile.
The game's popup UI windows are kept under a certain size, it should run on
screens with an effective resolution of 375x750 like the Pinephone.
## Title Screen
The title screen is adaptive for landscape and portrait oriented phones.
![Landscape Titlescreen](/images/landscape-title.png)
![Portrait Titlescreen](/images/mobile-title.png)
## Mobile Gameplay
The game adapts when you rotate your phone.
![Landscape Gameplay](/images/landscape-gameplay.png)
![Portrait Gameplay](/images/mobile-gameplay.png)
## Editor
The level editor is usable on mobile. If your screen is wide enough, the toolbar
shows double-wide columns but will adapt to a single column to give you more
screen real estate to edit your drawing.
![Landscape Editor](/images/landscape-editor.png)
![Doodads window in the editor](/images/landscape-doodads.png)
![Portrait Editor](/images/mobile-editor.png)
There's also a setting to make the toolbars go horizontal instead of vertical,
it might or might not work for you:
![Landscape mode horizontal toolbars](/images/landscape-horizontal.png)
![Portrait mode horizontal toolbars](/images/mobile-horizontal.png)