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---
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title: "Screenshots"
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draft: false
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toc: true
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---
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The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled
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throughout, but here are a collection of interesting ones all in one place.
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# Desktop
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## Gameplay
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![Zoo](/images/v0.11.0-zoo.png)
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_Screenshot from the "Zoo" level in the Tutorial levelpack._
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![Shapeshifter](/images/v0.11.0-shapeshifter.png)
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_Screenshot from the "Shapeshifter" level in the First Quest._
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![](/images/v0.9.0-gameplay.png)
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_Screenshot from the "Boat" level in the First Quest._
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![](/images/v0.8.0-gameplay.png)
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_Screenshot from the "Castle" level in the First Quest._
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-----
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## Level Editor
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![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png)
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_Level editor viewing the Azulian Tag Tutorial map._
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![Doodad Tool](https://www.sketchymaze.com/guidebook/images/doodads.png)
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_Drag doodads into your level._
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![Palette Editor](https://www.sketchymaze.com/guidebook/images/palette.png)
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_Customize your level's color palette and properties._
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-----
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## Doodad Editor
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![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png)
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_Doodad sprites can be authored in-game._
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![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png)
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_JavaScript sources can be attached or exported in the Doodad Editor._
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-----
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# Mobile GNU/Linux
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Sketchy Maze supports ARM 64-bit mobile GNU/Linux devices such as the Pine64
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[Pinephone](https://www.pine64.org/pinephone/) ([Pro](https://www.pine64.org/pinephonepro/))
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and the Purism [Librem 5](https://puri.sm/products/librem-5/). The screenshots
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below were recorded on [Mobian](https://mobian-project.org) with its default
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[Phosh](https://puri.sm/posts/phosh-overview/) desktop shell. The game should
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run on any bog standard Linux distro running something like KDE Plasma Mobile,
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GNOME Shell, Xfce, and can run normal Linux apps.
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I try and make the game generally functional, if only a little awkward, on mobile.
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The game's popup UI windows are kept under a certain size, it should run on
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screens with an effective resolution of 375x750 like the Pinephone.
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## Title Screen
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The title screen is adaptive for landscape and portrait oriented phones.
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![Landscape Titlescreen](/images/landscape-title.png)
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![Portrait Titlescreen](/images/mobile-title.png)
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## Mobile Gameplay
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The game adapts when you rotate your phone.
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![Landscape Gameplay](/images/landscape-gameplay.png)
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![Portrait Gameplay](/images/mobile-gameplay.png)
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## Editor
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The level editor is usable on mobile. If your screen is wide enough, the toolbar
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shows double-wide columns but will adapt to a single column to give you more
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screen real estate to edit your drawing.
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![Landscape Editor](/images/landscape-editor.png)
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![Doodads window in the editor](/images/landscape-doodads.png)
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![Portrait Editor](/images/mobile-editor.png)
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There's also a setting to make the toolbars go horizontal instead of vertical,
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it might or might not work for you:
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![Landscape mode horizontal toolbars](/images/landscape-horizontal.png)
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![Portrait mode horizontal toolbars](/images/mobile-horizontal.png)
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