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@ -1,6 +1,6 @@ |
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# Changes |
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# Changes |
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## v0.9.0 (TBD) |
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## v0.9.0 (Oct 9, 2021) |
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New features: |
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New features: |
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@ -33,6 +33,8 @@ New features: |
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scroll quickly! |
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scroll quickly! |
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* **Zoom in/out** support has come out of "experimental" status. It's |
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* **Zoom in/out** support has come out of "experimental" status. It's |
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still a _little_ finicky but workable! |
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still a _little_ finicky but workable! |
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* **Bounded level limits** are now configurable in the Level Properties |
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window, to set the scroll constraints for Bounded level types. |
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Some new "technical" doodads are added to the game. These doodads are |
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Some new "technical" doodads are added to the game. These doodads are |
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generally invisible during gameplay and have various effects which can |
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generally invisible during gameplay and have various effects which can |
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@ -63,6 +65,9 @@ New methods available to the Doodad JavaScript API: |
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to this to know the gameplay is ready and you can safely publish messages |
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to this to know the gameplay is ready and you can safely publish messages |
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to your linked doodads or whatever, which could've ended up in deadlocks |
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to your linked doodads or whatever, which could've ended up in deadlocks |
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if done too early! |
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if done too early! |
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* New constants are exposed for Go time.Duration values: `time.Hour`, |
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`time.Minute`, `time.Second`, `time.Millisecond` and `time.Microsecond` |
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can be multiplied with a number to get a duration. |
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Some slight UI polish: |
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Some slight UI polish: |
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