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Changelog for v0.9.0

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Noah Petherbridge 3 years ago
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      docs/changes.md
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      docs/index.md

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docs/changes.md

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# Changes
## v0.9.0 (TBD)
## v0.9.0 (Oct 9, 2021)
New features:
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scroll quickly!
* **Zoom in/out** support has come out of "experimental" status. It's
still a _little_ finicky but workable!
* **Bounded level limits** are now configurable in the Level Properties
window, to set the scroll constraints for Bounded level types.
Some new "technical" doodads are added to the game. These doodads are
generally invisible during gameplay and have various effects which can
@ -63,6 +65,9 @@ New methods available to the Doodad JavaScript API:
to this to know the gameplay is ready and you can safely publish messages
to your linked doodads or whatever, which could've ended up in deadlocks
if done too early!
* New constants are exposed for Go time.Duration values: `time.Hour`,
`time.Minute`, `time.Second`, `time.Millisecond` and `time.Microsecond`
can be multiplied with a number to get a duration.
Some slight UI polish:

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docs/index.md

@ -7,7 +7,7 @@ maps on paper. You can draw a level for a 2D platformer game, drag-and-drop
"doodads" such as buttons and doors into your level, play it and share your
levels with others.
**Last Updated:** Oct. 8, 2021 for Sketchy Maze v0.9.0.
**Last Updated:** Oct. 9, 2021 for Sketchy Maze v0.9.0.
## Table of Contents

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