|
|
|
# Creating Custom Doodads
|
|
|
|
|
|
|
|
Sketchy Maze is designed to be modder friendly and provides tools to help
|
|
|
|
you create your own custom doodads to use in your levels.
|
|
|
|
|
|
|
|
You can draw the sprites for the doodad either in-game or using an external
|
|
|
|
image editor. Then, you can program their behavior using JavaScript to make them
|
|
|
|
"do" stuff in-game and interact with the player and other doodads.
|
|
|
|
|
|
|
|
* Drawing your Doodad's Sprites
|
|
|
|
* [In-Game](edit-in-game.md)
|
|
|
|
* [In an External Program](edit-external.md)
|
|
|
|
* Program its Behavior
|
|
|
|
* [JavaScript](scripts.md)
|
|
|
|
|
|
|
|
## doodad (Command Line Tool)
|
|
|
|
|
|
|
|
Your copy of the game should have shipped with a `doodad` command-line tool
|
|
|
|
bundled with it. On Windows it's called `doodad.exe` and should be in the same
|
|
|
|
folder as the game executable. On Mac OS, it is located inside the .app bundle.
|
|
|
|
|
|
|
|
The `doodad` tool provides a command-line interface to create and inspect
|
|
|
|
doodad and level files from the game. You'll need to use this tool, at the very
|
|
|
|
least, to attach a JavaScript to your doodad to make it "do" stuff in-game.
|
|
|
|
|
|
|
|
You can create a doodad from PNG images on disk, attach or view the JavaScript
|
|
|
|
source on them, and view/edit metadata.
|
|
|
|
|
|
|
|
```bash
|
|
|
|
# (the $ represents the shell prompt in a command-line terminal)
|
|
|
|
|
|
|
|
# See metadata about a doodad file.
|
|
|
|
$ doodad show /path/to/custom.doodad
|
|
|
|
|
|
|
|
# Create a new doodad based on PNG images on disk.
|
|
|
|
$ doodad convert frame0.png frame1.png frame2.png output.doodad
|
|
|
|
|
|
|
|
# Add and view a custom script attached to the doodad.
|
|
|
|
$ doodad install-script index.js custom.doodad
|
|
|
|
$ doodad show --script custom.doodad
|
|
|
|
```
|
|
|
|
|
|
|
|
More info on the [`doodad` program](../doodad-tool.md) here.
|