You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
# Controls
|
|
|
|
|
|
|
|
**Sketchy Maze** currently uses a mouse and keyboard for inputs, but eventually
|
|
|
|
will be usable from gamepad controllers, especially if it branches out and
|
|
|
|
targets platforms other than desktop computers in the future.
|
|
|
|
|
|
|
|
The list of controls is also viewable in-game in the Settings Window, accessible
|
|
|
|
from the title screen or the Edit->Settings menu of the editor. The controls can
|
|
|
|
not be customized at this time.
|
|
|
|
|
|
|
|
![Controls UI](images/controls.png)
|
|
|
|
|
|
|
|
## During Gameplay
|
|
|
|
|
|
|
|
While playing a level, the following keys are used to control the player character:
|
|
|
|
|
|
|
|
* **Left** and **Right** arrow keys move the player left or right.
|
|
|
|
* **Up** arrow to make the player jump.
|
|
|
|
* **Space Bar** is used to "activate" certain doodads. Currently, only the
|
|
|
|
[Warp Doors](doodads.md#warp-doors) require deliberate activation; Buttons and
|
|
|
|
Switches activate _automatically_ when the player character (or other mobile
|
|
|
|
doodad) touches them.
|
|
|
|
|
|
|
|
## Hotkeys
|
|
|
|
|
|
|
|
See the [Hotkeys](hotkeys.md) page for shortcut keys, especially around the
|
|
|
|
Level Editor feature.
|